Johto Legends
Spring Edition
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Rules

Energy: cards that allow Pokémon to use their abilities (must be attached to the
Pokémon). Only one energy card can be placed during your turn.
Attacking: to use an attack, you must have the available energy attached on the
Pokémon.
It tells you how much you need beside the attack and how much damage it does. Some
abilities require special energy.
Weaknesses: some Pokémon have weakness, which are indicated on the card. If it is
attacked by the type it is weak against, the damage is doubled.
Damage Counters: All damage in Pokémon are in multiples of 10. When a Pokémon
takes damage, add the appropiate amount of counters (each counter is worth 10). When
the counters add up to the Pokémon's hp, it gets knocked out. For example, when an
 Abra
(hp 30) gets 3 counters, it dies.
Knock Out: when a Pokémon takes damage that adds up to over its hp, it is knocked out.
All cards on the Pokémon and the Pokémon itself are placed into the discard pile.
Retreating: Most Pokemon Pokémon have a retreat cost.(Pokemon like the great card
Scyther don't) You may pay this cost by sacrificing the equivalent energy cards placed
 on
the card during your turn to move this Pokémon to the bench and bring in another
Pokémon.
Status Conditions:
Sleep: at the end of each turn, flip a coin. If it is heads, the Pokémon wakes up, if its
 tails,
it remains asleep. While asleep, Pokémon cannot attack or retreat. The Pokémon is
turned sideways to indicate it is asleep.
Paralyze: when paralyzed, the Pokémon cannot attack or retreat. It is turned sideways
to
indicate it is paralyzed. Paralyze lasts one turn, so the Pokémon would be back to
normal the next turn.
Confused: when a Pokémon is confused, it may attack. However, when you declare an
attack, you must flip a coin. If it is heads, it attacks as normal, if it is tails, then it does
20 damage to itself. To return a Pokémon, you must also flip a coin. If it is heads, it
can
be returned (you must still pay the cost), if it is tails, it stays in play. To indicate
confusion, the Pokémon is turned so the top is facing towards you
Poison: when a Pokémon is poisoned, place a poison marker on it. As long as it stays
poisoned, the Pokémon takes 10 damage at the end of each turn.



























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